This is a project focusing I worked on a couple of years ago that I revisited with UE 5.7. I's a digital recreation of Washington Square Park. We wanted to see how closely we could replicate the specific atmosphere and architectural scale of the park using Unreal Engine 5.
The goal here wasn't just to make a pretty render, but to build a technically accurate digital twin. It’s an exploration of how we can use real-time tools like Lumen and Nanite to create urban spaces that feel grounded and authentic.
If you have a specific project in mind or would like to discuss these workflows, feel free to reach out via the links below.
This scene is running at 100FPS 4k on an RTX 5090.
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